Wednesday, October 23, 2019

Saving Masks On Selected Object



Mask parts of object. Then, under the masking tab select create alpha. We can see that the mask is now in the alpha library. Go back to the masking tab and select mask by alpha and, the mask that you made now appears.

*UV Texture must be assigned
*UV coordinates and that masking

Tuesday, October 22, 2019

3D Art Blogs - Linktree

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ZBrush - Essential Hotkeys

B - Brush palette

Shift+F - Polyframe

Ctrl+n - clear canvas

Crl+drag over mesh = mask

Ctrl+click+drag background = clear mask

Ctrl+shift+drag = mask

Ctrl+click = reverse mask

Ctrl+shift+drag outside of object - render

Shift+R - render

Ctril+Shift+Alt = visible/invisible

Shift = smooth

C - color picker

Ctrl+W - Clear Mask

M (IMM Brush) - select assets from the IMM Brush

Shift+F - Polyframe

, = enter/exit out of lightbox


Modified hotkeys

Shift+D - Delete hidden

Fundamentals: Insert Polyloop

  Inserting the polyloop will connect edges