Showing posts with label 3dart. Show all posts
Showing posts with label 3dart. Show all posts

Wednesday, April 1, 2020

Retopology: Projection


Projecting hi-res details onto  your low-res, retopologized model
  • Have two models visible; both the one you edited in low-res and the one that is high-res with all the details
  • Have the high-res model selected
  • Under Under "Project hit select "project all"

Retopology: Z Modeler Brush for Editing Edge Flow


  • Z Modeler Brush in the Brush Palette
  • While hovered over either an edge or vertice, hit spacebar to select options
  • Select Collapse to join polygons
  • Select Delete to delete edges/vertices
  • Select Stitch to target wield between vertices
  • Select Bridge and select "points" to bridge between points
  • While hovered edge, select delete and you can either select edge, edgeflow or partial edgeflow


Retopology: Defining Flow Zones


  • Masking areas and then click "Edgeloop Masked Border
  • With ZRemesher clicked, set make "Keep Groups" is selected. Target Polygon Count is low for less complex models and value is set high for very complex models.

Monday, January 20, 2020

Fundamentals: Enable Customize

Under Preferences, click on "Enable Customize"

  • click and drag options from right panel to place on top panel for modelling

Focal Shift Slider

The Focal Shift slider fine-tunes the current painting or editing action. It shifts the effective curve so the intensity is drawn closer to the center (positive value) or away from the center (negative value).

Monday, January 13, 2020

Sticky Mode - Hitting 1 to repeart instances of object

Sticky Mode


hitting 1 to repeat instances of object


analogy: the clone tool in 3DS Max

Live Boolean



ZBrush includes a complete Boolean system in addition to its other Boolean-style features like DynaMesh and Remesh All. These features all use the SubTool operators to define if a SubTool will be used as an Addition, Subtraction or Intersection model.


-Selecting a subtool
-selecting qCube
-Cube subdivided into two polys each side
-LiveBooleans works similar to Dynamesh in that it develops as you go along with your sculpt


Two Types of Boolean

The Live Boolean mode found in the Render >> Render Booleans sub-palette lets you preview in real-time the results of Boolean operations on your SubTools. You can move, scale, rotate, duplicate, change the operation mode and even sculpt in this mode. In the default ZBrush UI, the Live Boolean switch is readily accessed to the left of the Edit mode button.
The Make Boolean Mesh function, found in the Tool >> SubTool >> Boolean sub-palette converts all Boolean operations to a new Tool. These results can be reused for further Boolean operations inside of ZBrush or exported to other 3D applications.


3 Main Parts


-Additive
-Subtractive
-Intersection




SOURCE:
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/

Dam_Standard Brush

-Sharper strokes than the regular standard brush

Sunday, November 10, 2019

ZBrush Projects - Location

Creature Sculpts:

C:\Users\Will.000\Desktop\Creature Sculpts

ZBrush Tutorials:

C:\Users\Will.000\Documents\Projects\ZBrush

ZBrush Problems - "Modify Topology" only works for 3d Polymesh

-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.



Zbrush Problems - Retopology Method

Close holes > ZRemesh

Fundamentals: Insert Polyloop

  Inserting the polyloop will connect edges