Showing posts with label modify. Show all posts
Showing posts with label modify. Show all posts

Sunday, November 10, 2019

ZBrush Problems - "Modify Topology" only works for 3d Polymesh

-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.



Wednesday, October 23, 2019

Saving Masks On Selected Object



Mask parts of object. Then, under the masking tab select create alpha. We can see that the mask is now in the alpha library. Go back to the masking tab and select mask by alpha and, the mask that you made now appears.

*UV Texture must be assigned
*UV coordinates and that masking

Fundamentals: Insert Polyloop

  Inserting the polyloop will connect edges