-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.
Showing posts with label modify. Show all posts
Showing posts with label modify. Show all posts
Sunday, November 10, 2019
Wednesday, October 23, 2019
Saving Masks On Selected Object
Mask parts of object. Then, under the masking tab select create alpha. We can see that the mask is now in the alpha library. Go back to the masking tab and select mask by alpha and, the mask that you made now appears.
*UV Texture must be assigned
*UV coordinates and that masking
Tuesday, October 22, 2019
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Posts (Atom)
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When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
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Sticky Mode hitting 1 to repeat instances of object analogy: the clone tool in 3DS Max
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-Sharper strokes than the regular standard brush