Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts
Monday, June 8, 2020
Friday, April 10, 2020
Wednesday, April 1, 2020
Retopology: Projection
Projecting hi-res details onto your low-res, retopologized model
- Have two models visible; both the one you edited in low-res and the one that is high-res with all the details
- Have the high-res model selected
- Under Under "Project hit select "project all"
Retopology: Defining Flow Zones
- Masking areas and then click "Edgeloop Masked Border
- With ZRemesher clicked, set make "Keep Groups" is selected. Target Polygon Count is low for less complex models and value is set high for very complex models.
Tuesday, February 11, 2020
Friday, February 7, 2020
Polygroup - Dynamash Subtract (Boolean)
-Make Polymesh a Dynamesh
-Group as Dynamesh Sub
- Merge both pplymeshes; one acting as the subtractor and the other is the object with the area that is subtracted.
Wednesday, February 5, 2020
Turntable
Under "Movie" in the "Modifiers" tab, select either x, y, or z axis to change the axis the object turns for turntable animation
Monday, January 20, 2020
Fundamentals: Enable Customize
Under Preferences, click on "Enable Customize"
- click and drag options from right panel to place on top panel for modelling
Focal Shift Slider
The Focal Shift slider fine-tunes the current painting or editing action. It shifts the effective curve so the intensity is drawn closer to the center (positive value) or away from the center (negative value).
Monday, January 13, 2020
Live Boolean
ZBrush includes a complete Boolean system in addition to its other Boolean-style features like DynaMesh and Remesh All. These features all use the SubTool operators to define if a SubTool will be used as an Addition, Subtraction or Intersection model.
-Selecting a subtool
-selecting qCube
-Cube subdivided into two polys each side
-LiveBooleans works similar to Dynamesh in that it develops as you go along with your sculpt
Two Types of Boolean
The Live Boolean mode found in the Render >> Render Booleans sub-palette lets you preview in real-time the results of Boolean operations on your SubTools. You can move, scale, rotate, duplicate, change the operation mode and even sculpt in this mode. In the default ZBrush UI, the Live Boolean switch is readily accessed to the left of the Edit mode button.
The Make Boolean Mesh function, found in the Tool >> SubTool >> Boolean sub-palette converts all Boolean operations to a new Tool. These results can be reused for further Boolean operations inside of ZBrush or exported to other 3D applications.
3 Main Parts
-Additive
-Subtractive
-Intersection
SOURCE:
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/
Sunday, November 10, 2019
ZBrush Projects - Location
Creature Sculpts:
C:\Users\Will.000\Desktop\Creature Sculpts
ZBrush Tutorials:
C:\Users\Will.000\Documents\Projects\ZBrush
C:\Users\Will.000\Desktop\Creature Sculpts
ZBrush Tutorials:
C:\Users\Will.000\Documents\Projects\ZBrush
ZBrush Problems - "Modify Topology" only works for 3d Polymesh
-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.
Wednesday, October 23, 2019
Saving Masks On Selected Object
Mask parts of object. Then, under the masking tab select create alpha. We can see that the mask is now in the alpha library. Go back to the masking tab and select mask by alpha and, the mask that you made now appears.
*UV Texture must be assigned
*UV coordinates and that masking
Tuesday, October 22, 2019
ZBrush - Essential Hotkeys
B - Brush palette
Shift+F - Polyframe
Ctrl+n - clear canvas
Crl+drag over mesh = mask
Ctrl+click+drag background = clear mask
Ctrl+shift+drag = mask
Ctrl+click = reverse mask
Ctrl+shift+drag outside of object - render
Shift+R - render
Ctril+Shift+Alt = visible/invisible
Shift = smooth
C - color picker
Ctrl+W - Clear Mask
M (IMM Brush) - select assets from the IMM Brush
Shift+F - Polyframe
, = enter/exit out of lightbox
Modified hotkeys
Shift+D - Delete hidden
Shift+F - Polyframe
Ctrl+n - clear canvas
Crl+drag over mesh = mask
Ctrl+click+drag background = clear mask
Ctrl+shift+drag = mask
Ctrl+click = reverse mask
Ctrl+shift+drag outside of object - render
Shift+R - render
Ctril+Shift+Alt = visible/invisible
Shift = smooth
C - color picker
Ctrl+W - Clear Mask
M (IMM Brush) - select assets from the IMM Brush
Shift+F - Polyframe
, = enter/exit out of lightbox
Modified hotkeys
Shift+D - Delete hidden
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When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
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Sticky Mode hitting 1 to repeat instances of object analogy: the clone tool in 3DS Max
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-Sharper strokes than the regular standard brush