Showing posts with label gamedesign. Show all posts
Showing posts with label gamedesign. Show all posts

Wednesday, April 1, 2020

Retopology: Z Modeler Brush for Editing Edge Flow


  • Z Modeler Brush in the Brush Palette
  • While hovered over either an edge or vertice, hit spacebar to select options
  • Select Collapse to join polygons
  • Select Delete to delete edges/vertices
  • Select Stitch to target wield between vertices
  • Select Bridge and select "points" to bridge between points
  • While hovered edge, select delete and you can either select edge, edgeflow or partial edgeflow


Retopology: Defining Flow Zones


  • Masking areas and then click "Edgeloop Masked Border
  • With ZRemesher clicked, set make "Keep Groups" is selected. Target Polygon Count is low for less complex models and value is set high for very complex models.

Monday, January 20, 2020

Fundamentals: Enable Customize

Under Preferences, click on "Enable Customize"

  • click and drag options from right panel to place on top panel for modelling

Focal Shift Slider

The Focal Shift slider fine-tunes the current painting or editing action. It shifts the effective curve so the intensity is drawn closer to the center (positive value) or away from the center (negative value).

Sunday, November 10, 2019

ZBrush Problems - "Modify Topology" only works for 3d Polymesh

-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.



Wednesday, October 23, 2019

Saving Masks On Selected Object



Mask parts of object. Then, under the masking tab select create alpha. We can see that the mask is now in the alpha library. Go back to the masking tab and select mask by alpha and, the mask that you made now appears.

*UV Texture must be assigned
*UV coordinates and that masking

Fundamentals: Insert Polyloop

  Inserting the polyloop will connect edges