- Z Modeler Brush in the Brush Palette
- While hovered over either an edge or vertice, hit spacebar to select options
- Select Collapse to join polygons
- Select Delete to delete edges/vertices
- Select Stitch to target wield between vertices
- Select Bridge and select "points" to bridge between points
- While hovered edge, select delete and you can either select edge, edgeflow or partial edgeflow
Showing posts with label gamedesign. Show all posts
Showing posts with label gamedesign. Show all posts
Wednesday, April 1, 2020
Retopology: Z Modeler Brush for Editing Edge Flow
Retopology: Defining Flow Zones
- Masking areas and then click "Edgeloop Masked Border
- With ZRemesher clicked, set make "Keep Groups" is selected. Target Polygon Count is low for less complex models and value is set high for very complex models.
Monday, January 20, 2020
Fundamentals: Enable Customize
Under Preferences, click on "Enable Customize"
- click and drag options from right panel to place on top panel for modelling
Focal Shift Slider
The Focal Shift slider fine-tunes the current painting or editing action. It shifts the effective curve so the intensity is drawn closer to the center (positive value) or away from the center (negative value).
Monday, January 13, 2020
Sticky Mode - Hitting 1 to repeart instances of object
Sticky Mode
hitting 1 to repeat instances of object
analogy: the clone tool in 3DS Max
hitting 1 to repeat instances of object
analogy: the clone tool in 3DS Max
Sunday, November 10, 2019
ZBrush Problems - "Modify Topology" only works for 3d Polymesh
-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.
Wednesday, October 23, 2019
Saving Masks On Selected Object
Mask parts of object. Then, under the masking tab select create alpha. We can see that the mask is now in the alpha library. Go back to the masking tab and select mask by alpha and, the mask that you made now appears.
*UV Texture must be assigned
*UV coordinates and that masking
Tuesday, October 22, 2019
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Posts (Atom)
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When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
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Sticky Mode hitting 1 to repeat instances of object analogy: the clone tool in 3DS Max
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-Sharper strokes than the regular standard brush