Showing posts with label games design. Show all posts
Showing posts with label games design. Show all posts

Wednesday, April 1, 2020

Retopology: Z Modeler Brush for Editing Edge Flow


  • Z Modeler Brush in the Brush Palette
  • While hovered over either an edge or vertice, hit spacebar to select options
  • Select Collapse to join polygons
  • Select Delete to delete edges/vertices
  • Select Stitch to target wield between vertices
  • Select Bridge and select "points" to bridge between points
  • While hovered edge, select delete and you can either select edge, edgeflow or partial edgeflow


Retopology: Defining Flow Zones


  • Masking areas and then click "Edgeloop Masked Border
  • With ZRemesher clicked, set make "Keep Groups" is selected. Target Polygon Count is low for less complex models and value is set high for very complex models.

Monday, January 20, 2020

Focal Shift Slider

The Focal Shift slider fine-tunes the current painting or editing action. It shifts the effective curve so the intensity is drawn closer to the center (positive value) or away from the center (negative value).

Sunday, November 10, 2019

ZBrush Projects - Location

Creature Sculpts:

C:\Users\Will.000\Desktop\Creature Sculpts

ZBrush Tutorials:

C:\Users\Will.000\Documents\Projects\ZBrush

Fundamentals: Insert Polyloop

  Inserting the polyloop will connect edges