Showing posts with label topology. Show all posts
Showing posts with label topology. Show all posts

Sunday, November 10, 2019

ZBrush Problems - "Modify Topology" only works for 3d Polymesh

-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.



Fundamentals: Insert Polyloop

  Inserting the polyloop will connect edges