-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.
Showing posts with label topology. Show all posts
Showing posts with label topology. Show all posts
Sunday, November 10, 2019
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When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
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Sticky Mode hitting 1 to repeat instances of object analogy: the clone tool in 3DS Max
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-Sharper strokes than the regular standard brush