Showing posts with label 3dmodelling 2dart. Show all posts
Showing posts with label 3dmodelling 2dart. Show all posts

Wednesday, April 1, 2020

Retopology: Projection


Projecting hi-res details onto  your low-res, retopologized model
  • Have two models visible; both the one you edited in low-res and the one that is high-res with all the details
  • Have the high-res model selected
  • Under Under "Project hit select "project all"

Retopology: Z Modeler Brush for Editing Edge Flow


  • Z Modeler Brush in the Brush Palette
  • While hovered over either an edge or vertice, hit spacebar to select options
  • Select Collapse to join polygons
  • Select Delete to delete edges/vertices
  • Select Stitch to target wield between vertices
  • Select Bridge and select "points" to bridge between points
  • While hovered edge, select delete and you can either select edge, edgeflow or partial edgeflow


Monday, January 13, 2020

Live Boolean



ZBrush includes a complete Boolean system in addition to its other Boolean-style features like DynaMesh and Remesh All. These features all use the SubTool operators to define if a SubTool will be used as an Addition, Subtraction or Intersection model.


-Selecting a subtool
-selecting qCube
-Cube subdivided into two polys each side
-LiveBooleans works similar to Dynamesh in that it develops as you go along with your sculpt


Two Types of Boolean

The Live Boolean mode found in the Render >> Render Booleans sub-palette lets you preview in real-time the results of Boolean operations on your SubTools. You can move, scale, rotate, duplicate, change the operation mode and even sculpt in this mode. In the default ZBrush UI, the Live Boolean switch is readily accessed to the left of the Edit mode button.
The Make Boolean Mesh function, found in the Tool >> SubTool >> Boolean sub-palette converts all Boolean operations to a new Tool. These results can be reused for further Boolean operations inside of ZBrush or exported to other 3D applications.


3 Main Parts


-Additive
-Subtractive
-Intersection




SOURCE:
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/

Dam_Standard Brush

-Sharper strokes than the regular standard brush

Fundamentals: Insert Polyloop

  Inserting the polyloop will connect edges