- Masking areas and then click "Edgeloop Masked Border
- With ZRemesher clicked, set make "Keep Groups" is selected. Target Polygon Count is low for less complex models and value is set high for very complex models.
Showing posts with label gameart. Show all posts
Showing posts with label gameart. Show all posts
Wednesday, April 1, 2020
Retopology: Defining Flow Zones
Monday, January 20, 2020
Focal Shift Slider
The Focal Shift slider fine-tunes the current painting or editing action. It shifts the effective curve so the intensity is drawn closer to the center (positive value) or away from the center (negative value).
Sunday, November 10, 2019
ZBrush Projects - Location
Creature Sculpts:
C:\Users\Will.000\Desktop\Creature Sculpts
ZBrush Tutorials:
C:\Users\Will.000\Documents\Projects\ZBrush
C:\Users\Will.000\Desktop\Creature Sculpts
ZBrush Tutorials:
C:\Users\Will.000\Documents\Projects\ZBrush
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When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
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Sticky Mode hitting 1 to repeat instances of object analogy: the clone tool in 3DS Max
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-Sharper strokes than the regular standard brush