Option 1:
- Append an object
- use an insertcyclinder brush to insert cylinder in the center of object by alt-click-drag
- Because you hold down the alt key and because the object you want to create a hole in is a dynamesh, it will subtract*
- drag one to get rid of the mask
- drag it again to create a hole
*under display properties, you have to make sure that the cylinder has "double" selected
Option 2:
Option 2:
- create a mask
- create a polygroup (ctrl+w)
- ctrl+shift+click to hide polygroup
- then "Delete hidden" under geometry
- curvebridge brush to bridge both holes
- drag and hold shift to snap to edge
- re-dynamesh
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