- Under texture map "new from UV check
- under polygroups, "autogroup with uv
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When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
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-Sharper strokes than the regular standard brush
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using inflate and move brushes to cover holes. then re-dynamesh to reconstruct geometry. then, smooth out clunky areas a lot of geometr...
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