-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.
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When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
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-Sharper strokes than the regular standard brush
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make sure the entire object is fixed through xView before exporting no materials make sure it is "polygons"
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