-when editing geometry, it is very important to remember turn your editable meshes in a 3d polymesh so that you can use the modify topology option under the geometry panel.
Subscribe to:
Post Comments (Atom)
-
-Sharper strokes than the regular standard brush
-
Z Modeler Brush in the Brush Palette While hovered over either an edge or vertice, hit spacebar to select options Select Collapse to joi...
-
When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
No comments:
Post a Comment