- click and drag options from right panel to place on top panel for modelling
Monday, January 20, 2020
Fundamentals: Enable Customize
Under Preferences, click on "Enable Customize"
Focal Shift Slider
The Focal Shift slider fine-tunes the current painting or editing action. It shifts the effective curve so the intensity is drawn closer to the center (positive value) or away from the center (negative value).
Monday, January 13, 2020
Sticky Mode - Hitting 1 to repeart instances of object
Sticky Mode
hitting 1 to repeat instances of object
analogy: the clone tool in 3DS Max
hitting 1 to repeat instances of object
analogy: the clone tool in 3DS Max
Live Boolean
ZBrush includes a complete Boolean system in addition to its other Boolean-style features like DynaMesh and Remesh All. These features all use the SubTool operators to define if a SubTool will be used as an Addition, Subtraction or Intersection model.
-Selecting a subtool
-selecting qCube
-Cube subdivided into two polys each side
-LiveBooleans works similar to Dynamesh in that it develops as you go along with your sculpt
Two Types of Boolean
The Live Boolean mode found in the Render >> Render Booleans sub-palette lets you preview in real-time the results of Boolean operations on your SubTools. You can move, scale, rotate, duplicate, change the operation mode and even sculpt in this mode. In the default ZBrush UI, the Live Boolean switch is readily accessed to the left of the Edit mode button.
The Make Boolean Mesh function, found in the Tool >> SubTool >> Boolean sub-palette converts all Boolean operations to a new Tool. These results can be reused for further Boolean operations inside of ZBrush or exported to other 3D applications.
3 Main Parts
-Additive
-Subtractive
-Intersection
SOURCE:
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/
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Fundamentals: Insert Polyloop
Inserting the polyloop will connect edges
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-Sharper strokes than the regular standard brush
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make sure the entire object is fixed through xView before exporting no materials make sure it is "polygons"
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using inflate and move brushes to cover holes. then re-dynamesh to reconstruct geometry. then, smooth out clunky areas a lot of geometr...