- using inflate and move brushes to cover holes. then re-dynamesh to reconstruct geometry. then, smooth out clunky areas
- a lot of geometry islands means that objects will shatter
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When masking a mesh, ctrl+click in empty space to invert mask inflate the selected mask. use dam standard to add stuff like ridges and a...
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-Sharper strokes than the regular standard brush
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make sure the entire object is fixed through xView before exporting no materials make sure it is "polygons"
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