Wolfman Art - ZBrush
Sunday, June 28, 2020
,Morph Target
Creates a copy of mesh that you can switch back on when you make edits to*
*downside of this is is you move the mesh your sculpting and the morph goes back to the position it was in originally. it should only be used for sculpting details
How to unwrap texture from polypaint
All of the polypaint you apply on your model will be created as a UV map
What is a UV Island?
A UV island is a a chunk of the UV unwrap that is split apart from another part.
Always work with a clone when unwrapping a model
Sunday, June 21, 2020
Getting rid of HD Geometry
duplicate subtool with HD geometry to get rid of HD geometry on subtool
ZRemesher Error
Saturday, June 20, 2020
Wolf - ZBrush
Thursday, June 11, 2020
ZBrush MiniCore and ZBrushCore - Key Differences
https://zbrushcore.com/mini/compare.php#sculpting
Tuesday, June 9, 2020
Modified Hotkeys
"Delete Hidden" under "Modify Topology" - Shift+D
How to Modify hotkeys?
CTRL+Alt click on any item on interface
then, type in the combination to assign to that item or press ESC to get out of assigning
then, go to preferences>hotkeys and select "store"
this enables zbrush to open up with the new modified hotkeys
Modified Preferences: Quicksave
Preferences > Quicksave
Quicksave every 5 minutes
Quicksave files - 20
Monday, June 8, 2020
Tower Defense Game - Worm Monster (turntable)
Creating a soccer ball
Under texture map "new from UV check
under polygroups, "autogroup with uv
select panel loops under "edge loop" panel
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Fundamentals: Insert Polyloop
Inserting the polyloop will connect edges
Dam_Standard Brush
-Sharper strokes than the regular standard brush
Exporting out of 3DS Max to ZBrush
make sure the entire object is fixed through xView before exporting no materials make sure it is "polygons"
Dynamesh - fixing holes after re-dynamesh
using inflate and move brushes to cover holes. then re-dynamesh to reconstruct geometry. then, smooth out clunky areas a lot of geometr...