Tuesday, April 21, 2020

ZBrush (Pinterest Boards)

Brush Packs

https://www.pinterest.com/WDWolfman/zbrush-brush-packs/


Brush Packs - Metal


https://www.pinterest.com/WDWolfman/zbrush-brush-pack-metal/


Brush Packs - Stone


https://www.pinterest.com/WDWolfman/zbrush-brush-packs-stone/

Architecture - Models

https://www.pinterest.com/WDWolfman/architecture-zbrush/


Armor - Knight

https://www.pinterest.com/WDWolfman/knight-zbrush/

Friday, April 10, 2020

Dynamesh - fixing holes after re-dynamesh


  • using inflate and move brushes to cover holes. then re-dynamesh to reconstruct geometry. then, smooth out clunky areas
  • a lot of geometry islands means that objects will shatter

Organized Patterned Holes


Creating a polygroup based on UV island

  • Under texture map "new from UV check
  • under polygroups, "autogroup with uv

Quickly create holes in mesh (without live boolean)

Option 1:


  • Append an object
  • use an insertcyclinder brush to insert cylinder in the center of object by alt-click-drag
  • Because you hold down the alt key and because the object you want to create a hole in is a dynamesh, it will subtract*
  • drag one to get rid of the mask
  • drag it again to create a hole
*under display properties, you have to make sure that the cylinder has "double" selected


Option 2:




  • create a mask
  • create a polygroup (ctrl+w)
  • ctrl+shift+click to hide polygroup
  • then "Delete hidden" under geometry
  • curvebridge brush to bridge both holes
  • drag and hold shift to snap to edge
  • re-dynamesh

Box Modelling - ZModeller


ZBrush Techniques: Invert mask and Inflate for designs


  • When masking a mesh, ctrl+click in empty space to invert mask
  • inflate the selected mask.
  • use dam standard to add stuff like ridges and additional details on extruded design.

Fundamentals: Insert Polyloop

  Inserting the polyloop will connect edges